"We thought $19 would be a great, affordable price point for everybody," Davis explained, "but students have even more constraints on their finances. (However, the same revenue sharing requirements will apply to any student projects that go on to see commercial release.) The move was prompted in part by feedback from students on Epic's forums. ![]() "It's not enough to make a tool that's fully powered and functional," Unreal Engine general manager Ray Davis told this week, "but to also make something that people stand a chance of learning."Įpic today made its latest nod to accessibility, making Unreal Engine 4 free for universities and students, waiving the subscription fee and allowing them to integrate the technology into their curricula however they see fit. ![]() That's reflected in everything from its business model (a $19 monthly subscription with revenue sharing on the backend) to its visual scripting system so users don't need elite programming skills to get something up and running. Right from launch, Epic Games' Unreal Engine 4 push has been all about accessibility.
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